Suave gambler hat - On the skeletal remains in the fridge if the player takes the road past the saloon to leave.Busted Radio - A paper note, given by Trudy after agreeing to fix her radio.Goodsprings schoolhouse safe - Given by Sunny Smiles after asking for work.The safe can be opened with a Lockpick skill of 25, or by hacking the nearby terminal ( Science 25). A Stealth Boy - In the Goodsprings schoolhouse inside a locked safe.The other is in a white house west of the general store with a vegetable garden outside, on the table in the bedroom. Two Sunset Sarsaparilla star bottle caps - One can be found in the aforementioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles.Must be stolen unless the quest Run Goodsprings Run has been completed.
Chinese Army: Special Ops Training Manual - The house where Trudy and Sunny Smiles sleep (the white, L-shaped house, directly east of the Goodsprings schoolhouse) contains a copy of the skill book on a small bookshelf opposite the front entrance.Crossing it for the first time triggers menus that allow for confirmation of the Courier's looks, SPECIAL statistics, traits, and skills.ġ During the quest Ghost Town Gunfight or Run Goodsprings Run Notable loot In addition, the crates between the saloon and general store are unowned and are close to the workbench.Īn invisible border encircles Goodsprings, the cemetery, and Goodsprings Source. All containers in Doc Mitchell's house, Victor's shack, and the house due south of the saloon are safe to store items in. Goodsprings contains an abandoned schoolhouse, gas station with a bed and safe storage. Several settlers live in the town's houses, farming and raising bighorners. The Prospector Saloon and Goodsprings General Store, with a Mojave Express dropbox located outside, are situated at the northeast end of town. This is where the player character begins their journey, after being in Doc Mitchell's care for several days. The small town is built around Nevada 160, westbound from I-15, converging with Nevada 161 in front of Doc Mitchell's house. The Courier survives the gunshot after being patched up in Doc Mitchell's house and emerges into the town to begin the quest They Went That-a-Way.
This is the location where the Courier recovers after being shot in the head and robbed of the platinum chip by Benny, subsequently being rescued by Victor. In addition, the Powder Gangers from the prison break led by Joe Cobb have been through town trying to find a Crimson Caravan trader named Ringo, who sought shelter in Goodsprings after his caravan was attacked on the highway. Recently, a prison break has taken place at the NCR Correctional Facility and a deathclaw infestation at the Quarry Junction has shut down I-15, reducing trade in the small town. After the Great War, it was settled utilizing a grant from the New California Republic to develop a mining operation near a water source. One lives in the house immediately west of Chet's shop, two live in the house in the middle of the town near Victor's shack and the schoolhouse (one works in the fields outside the house, while the other spends all his time either sleeping inside or drinking at Trudy's bar), and one final settler can be rescued from geckos at the end of the tutorial quest Back in the Saddle, at which point she will live inside Sunny Smiles' house.Goodsprings is named after the Goodsprings source, where the town draws its water.
Other than the named Goodsprings inhabitants, there are a total of 4 Goodsprings settlers living in the town. They will greet the Courier with " Howdy.", "That doc' Mitchell sure knows his stuff, doesn't he? and " Way too many strangers coming into town these days. The Goodsprings settlers are mainly farmers, who specialize in working with brahmin and bighorners.